Features
Physics (PhysX 5)
PhysX 5 alongside Jolt: cloth, tearing, destruction, path-traced smoke.

Windows x64 and Linux x86_64. Choose PhysX or Jolt Physics in Project Settings > Physics > 3D > Physics Engine.
- Either engine: tearable cloth, skinned cloth, Blast destruction, Flow smoke and fire, ocean buoyancy, compute-shader fluids.
- PhysX only: vehicles, CUDA fluids and deformables.
- Path-traced smoke and fire (
rendering/pathtracing/simulated_gas). - Cloth tearing (
PhysXCloth3D.tear_factor,physics/physx_3d/cloth/tearing): overstretched edges split and the rip runs.

- Builds without the SDKs skip the module (
modules/godot_physx/README.md).