Features
Each feature that changes the look or the cost can be turned off with the setting shown.
- Lighting4096 path-traced lights (upstream 64); emissive surfaces count as lights; light visibility memory, radiance cache, light reuse.
- MaterialsClearcoat, back lighting, thin-glass transmission, subsurface scattering; textures filter like raster.
- WaterRefraction, murky water, caustics, ocean, currents, boat wakes, white water, rivers and waterfalls, shore waves, camera under water.
- HairFibre shading, strand grooms, TressFX strand simulation with body collision.
- TerrainMountain ranges raised and eroded per seed, with geology, river networks, coasts and lakes; non-destructive height brushes; terrain data maps.
- VegetationBiome plant placement from terrain maps; grass in the weather's wind; GPU-placed instances seen by path tracing; per-instance bones.
- WeatherOne weather map for wind, storms, rain, wet surfaces and puddles, driving water, cloth and hair.
- Sky and cloudsSun and moon set by date, time and place; a scattering atmosphere with twilight; a cloud layer from the weather map, reprojected, path traced, with shadows on the ground.
- SnowA snowpack from the weather map that falls, settles, melts, slides and drifts; deep snow with tracks; baked winters and cornices.
- ExposureHistogram metering, dark-scene key, local exposure.
- DLSS Ray ReconstructionDLSS 4.5 Ray Reconstruction; pixel antialiasing when it is off.
- Physics (PhysX 5)PhysX 5 alongside Jolt: cloth, tearing, destruction, path-traced smoke.
- OtherCached shadows, time-sliced reflection probes, video memory queries, fixes.
- Open worldsCamera-relative tracing, persistent instances, culling, mesh LOD.