Berlenga

Berlenga

A Godot 4 fork with Vulkan path tracing and DLSS Ray Reconstruction, built for large open worlds. Based on NVIDIA-RTX/godot (2 November 2026).

1024 street lamps: NVIDIA-RTX/godot on the left keeps 64 of them, Berlenga on the right lights them all

1024 lights, 16 samples per pixel. Left: NVIDIA-RTX/godot. Right: Berlenga. Images on this site are raw path tracer output, mostly CPU-rendered, without denoiser or Ray Reconstruction.

4096path-traced lights (upstream 64)
DLSS 4.5Ray Reconstruction
PhysX 5alongside Jolt
MITlike Godot

Each feature that changes the look or the cost can be turned off with the setting shown on its page; off is upstream behaviour.

Features