Berlenga
A Godot 4 fork with Vulkan path tracing and DLSS Ray Reconstruction, built for large open worlds. Based on NVIDIA-RTX/godot (2 November 2026).

1024 lights, 16 samples per pixel. Left: NVIDIA-RTX/godot. Right: Berlenga. Images on this site are raw path tracer output, mostly CPU-rendered, without denoiser or Ray Reconstruction.
4096path-traced lights (upstream 64)
DLSS 4.5Ray Reconstruction
PhysX 5alongside Jolt
MITlike Godot
Each feature that changes the look or the cost can be turned off with the setting shown on its page; off is upstream behaviour.
Features
- Lighting4096 path-traced lights (upstream 64); emissive surfaces count as lights; light visibility memory, radiance cache, light reuse.
- MaterialsClearcoat, back lighting, thin-glass transmission, subsurface scattering; textures filter like raster.
- WaterRefraction, murky water, caustics, ocean, currents, boat wakes, white water, rivers and waterfalls, shore waves, camera under water.
- HairFibre shading, strand grooms, TressFX strand simulation with body collision.
- TerrainMountain ranges raised and eroded per seed, with geology, river networks, coasts and lakes; non-destructive height brushes; terrain data maps.
- VegetationBiome plant placement from terrain maps; grass in the weather's wind; GPU-placed instances seen by path tracing; per-instance bones.
- WeatherOne weather map for wind, storms, rain, wet surfaces and puddles, driving water, cloth and hair.
- Sky and cloudsSun and moon set by date, time and place; a cloud layer from the weather map, reprojected, path traced, with shadows on the ground.
- SnowA snowpack from the weather map that falls, settles, melts, slides and drifts; deep snow with tracks; baked winters and cornices.
- ExposureHistogram metering, dark-scene key, local exposure.
- DLSS Ray ReconstructionDLSS 4.5 Ray Reconstruction; pixel antialiasing when it is off.
- Physics (PhysX 5)PhysX 5 alongside Jolt: cloth, tearing, destruction, path-traced smoke.
- OtherCached shadows, time-sliced reflection probes, video memory queries, fixes.
- Open worldsCamera-relative tracing, persistent instances, culling, mesh LOD.